The King's Guild

Night 6 - The House of the Dead

After an eventless boat trip, the party arrived back in Unendabard. We decided to head back to Captain Brennon to report on the outcome of our mission; to this end, we decided to accompany a convoy back to Serendipity. There had been some reports of attacks in the area, and while we did see some camps in the distance, it appeared that the journey was going to continue without incident.

However, at that moment, a figure of a ghostly girl suddenly appeared in front of the convoy, whispering “help me”. This startled the horses, causing the carriage to topple over, crushing some of the guards and damaging one of the carriage’s wheels. By the time the party had realised what had happened, the girl had disappeared. The party quickly set to work in healing the injured guards and freeing those that had been trapped when the carriage fell over.

We decided that we would need some professional assistance to get the carriage back up and running, however we did not want to leave the people in the convoy alone, due to the recent reported attacks. Arno and Syros headed north to the village of Headland Edge, to attempt to find a carpenter who could help repair the broken wheel.

There was something immediately eerie about the village; there seemed to be very few people about. Arno and Syros went into the nearest shop, to ask if there was a carpenter in town who would be able to help them. However, the despondent shopkeeper simply replied that they should not have come to the town; that they were now trapped here, as it was impossible to leave. They questioned the shopkeeper further, however it seemed that he was either unable or unwilling to give them more information as to why they could not leave.

Meanwhile, Leonara had sent her hawk to check on Arno and Syros’ progress. Upon getting the feeling from the hawk that the pair might be in trouble, and having restored all the convoy’s guards to health, the rest of the party headed north to the village. They met up with Arno and Syros, who explained what they’d been told.

Suddenly, the sky went black, as if the sun had been turned out. A veil of blackness could be seen starting at the edges of the village, and slowly moving towards the centre. In addition, ghosts were appearing around the party, and slowly chasing them. The party looked around and realised that this artificial night was centered on a large house which lay at the top of a hill, and so ran towards it, in an attempt to find out what was causing the darkness.

Upon reaching the house, the party try to open every door and window they come across, only to find that they do not move at all. Spells are cast, but the party is unable to ascertain whether these doors are being held closed by a magical force, although it certainly feels that way, as they do not move at all. At this point, the ghosts have caught up the party, and are just about to spectrally rape them, when suddenly the veil, ghosts, and darkness all fade, and the party are left not knowing what they just experienced.

The party decide to try and enter the house again, as it’s clear that whatever this phenomenon was, it originated from there. To their surprise, they find that the front door is now unlocked, and able to be easily opened. They step into the house in trepidation, unsure what they will find inside.

They start exploring rooms in the bottom floor of the house, however it appears that no-one has lived here in ages. The furniture is covered up, and every surface is thick with dust. Just as the party believe they are alone, a ghostly figure of an old man with a cane appears and speaks to them. He tells them that they will die, because “he” has wished it so. When they try to question the man as to the identity of this antagonist, they are met with silence. They attempt to attack the man, however their attacks go right through him, and he disappears, laughing.

The party proceed into what they assume is the main room downstairs. In this room, there are a couple of dusty, old chairs, in front of a fireplace with a large mirror above it. The party looked into the mirror, and discovered that the view in the mirror was that of this room, however it looked like it was in the past. There was an old man with a cane and an elderly woman sitting in the chairs, and they’re having a discussion, however the sound is muffled and the party cannot make out what the pair are saying. Leonara reaches out to touch the mirror, and much to her surprise, her hand goes right through it. On her hand, she can feel the warmth of the fire beneath the mirror; as it is lit in this ‘mirror-world’. Despite the fact that the pair in the chairs are looking at the mirror, neither of them respond to what would, on their end, look like a hand coming out of the mirror. Leonara proceeds to stick her whole head through the mirror, and finds that once she is on the other side, she can clearly hear the discussion. The discussion is talking about a girl whose birthday is coming up, but she “has bled”, and they sound concerned that because she is not suitable, something will go wrong. However, they decide that they are going ahead with it anyway, as there are no other options.

At this moment, a maid enters the mirror-room. She is dressed in dirty, tattered clothes, and looks very out of place in this clean, posh household. She places down drink for the pair, and then turns around her face and hands are rotten and desiccated. Upon seeing Leonara in the mirror, she reaches out her hand and screams, and starts walking slowly towards the mirror. The pair in the chairs do not notice this. Leonara quickly pulls out of the mirror; however the maid follows and puts her hand against the mirror. Black lines start spreading out from the mirror, slowly moving around the room and threatening to cut off the exits. The party smash the mirror, which stops the spread of the blackness, however the maid then starts attempting to climb through the mirror. Gimpli quickly brings his hammer down on top of the maid’s head, splitting her body in half along the cracked frame of the mirror, causing her to disintegrate. Behind the shattered mirror lies a black, shadowy, mirrored version of the room the party stood in.

The party consider heading into this shadowy realm, but decide first to explore the rest of the house and try to work out exactly what’s going on, and what the old pair were discussing. Syros unlocks a door which leads to what the party assume is a dining room. In this room, there is again a mirror, and this again shows a version of the room from what the party assume is the past, with everything in full swing. Everything in this room looks normal, and there is no conversation going on, notably, the maid from earlier appears normal. The party decide to move on.

The party proceed to a smaller room nearer the front of the house, in which they find a cabinet which they failed at opening. They look through the mirror in this room, and see a young girl sitting on the floor, playing with some toys. Leonara put her head through the mirror, and to her surprised, the girl noticed her. The girl and Leonara talked, and Leonara learned that that the girl knew she was somehow special, as she was born on the 20th year. A maid entered the room, and asked the girl who she was speaking to, to which the girl replied “the people in the mirror”. The maid, seems to assume she is just playing then tells the girl that she wasn’t allowed to play in this room, and took her away.

The party then proceeded upstairs, and the first room that they entered, once again, had a mirror in. Through the mirror they saw the girl having a conversation with her Mother (The elderly woman from earlier). Leonara once again put her head through the mirror in order to listen to the conversation. The mother was telling the daughter off because she was falling in love with a boy from the town, and that she had to remain pure for the ritual that was to take place on her 18th Birthday. The girl became very annoyed at this, stating that she should be allowed to do what she wants. They both then left.

The next room once again had the girl on the other side of the mirror. Leaning through and talking to her, Leonara learned that the girl had been locked in her room by her Mother, to ensure that she did not become impure before her 18th birthday. We vowed to rescue the girl, but she said it was pointless. Ignoring the warnings, we all walked through the mirror and attempted to rescue her from this past. We attempted to open her door from the inside, but were unable to, so we attempted to break a window. Leonara readied her bow and fired an arrow at the window, however the whole window appeared to flex and ripple outwards from where the arrow hit it, and in the rippled a faint face of a demon could be seen. The girl explained that everything that has happened and will happen is being caused by this demon, which controls the house through time and can move through the mirrors. She tells us that there’s no point trying to help her here, as this has already happened, and we need to resolve the problem in the present day.

We looked back through the mirror, and we saw the elderly man and woman staring at us, grinning wickedly. We flipped the mirror over, and we see the current day, dusty version of the girl’s room through it. We passed back through, letting the girl know that we would definitely rescue her and resolve what had happened. Upon returning to the room, Leonara flipped the mirror to see the elderly couple again. With one last strike, the glass shattered and the man reached out through the mirror to try to grab her.

Night 5 - Temple Run

Once at the temple, it became clear to the group that a strange reddy glow was emanating from the building, and there were signs of a large battle having taken place outside the temple itself. It was clear that not all was well, and something quite serious had occurred. The group were welcomed to the temple and intorduced to a man who would become their ‘handler’ during their time at the temple.

He informed the group that the crystal that they had given as a present to Unendebard had destroyed the temple and that it had allowed fire creatures to appear who had taken control of the temple, destroying numerous sacred artifacts and religious symbols that were of great value to the people of Unendabard. After more discussions with their new handler and some of the men who were also around the temple, the group discoved that these creatures, although powerful were able to be killed, but they did however not know how many there were inside the temple itself.

So the group decided to charge across what was clearly a battlefield with a cannon fodder line of guards in front of them who were in the mighty duck formation (also known as the ‘V’ formation for those who do not follow sports films), and were able to reach the entrance to the temple without incident. The guards would go no further and the fantatic five ventured forth into the unknown depths of the temple. After exploring for a bit and looting some gold pieces from a stash hidden in a chest, even with much protesting from Gimpli who claimed it was against his religion to take the gold, the group came across a steep staircase that led down to a corridor which could barely be made out in the distance. Arno Graveltoes summoned his tiny viper to go take a peek at what he could see in the depths. He relayed back to fear, the level of heat being fairly intolerable and nearly being raped, at which point Arno Graveltoes called him back for fear for his snakes safety. The group plowed on down the stairs caring little for the heat or potential dangers that they may face. In the large room that they entered, were a number of fire enemys who were quickly slain with little damage taken by any of our group.

After some more exploration and a narrow escape from a couple of Archons following Ennal of Phistor’s need to take some gold from a humming chest and some really terrible trap detection from Syros, the explorers came across a room with a crystal in it. Arno immediately recognised it as the crystal that Calm had given to Unendabard as a gift, although it had changed colour and was now a deep fiery red. Without wanting to disturb the crystal too much due to the sheer amount of magic pulsating from it, Leonara managed to enclose the crystal into an obsidian box, at which point the heat and fire in the temple subsided to a 10ft radius around the box.

There was one more room left to explore and the group duly entered the room, even with some degree of hesitation from Leonara Golas who just wanted to leave with the crystal, at which point they encountered the Hooded Man. After a brief flurry of conversation during which the Hooded Man briefly showed some of his power by grasping Syros in some sort of telekinetic grip and throwing him across the room, before vanishing with a warning that he would be back to see them in a few days.

The group then fled the temple as quickly as they could where they relayed all that had happened to their handler ouside the temple, before being taken back to the city in the caravan and then boarding the boat back to Calm.

Night 4 - Jailbait... Sorry 'break'

Once in jail, our entrapped band of adventures managed to devise a cunning escape plan without talking to each other or alerting the two guards who were watching over them. To begin the escape, Ennal pretended to fiddle with the lock to his cell (after of course Syros blatantly obvious attempt to pick his lock in plain view of the guards which inevitably failed) at which point Arno cast Ghost sound to simulate the noise of a cell door being unlocked. This drew the attention of the more stupid guard who began to come over to investigate. Gimpli was then able to command the guard over to his cell where Syros managed to ninja the keys away from the guard. With keys in hand Syros boldly took it upon himself to open the lock on his cell door which he succeeded in doing and managed to push the door ajar before being skewered and penetrated by the guards 70ft long spear of doom. due to the nature of his injuries Syros, who had taken one for the team decided to just be dead for a while so as not to actually be killed whilst Gimpli tried to heal him of his horrific wounds. In the meanwhile, Leonara flashed the 2nd guard a bit of tasteful side-boob and managed to steal his spear from him, at which point he yelled out and more guards came into the room. Arno in all his sorcerer wonder put most of them to sleep except one guard who backed away to the door. Leonara being, being very dexterous managed to steal two more spears from the now quite asleep guards on the floor. Arno then used his mage hand to take the key from Syros and gave it to Ennal who promptly unlocked the door to his cell and ran over to protect Syros from being stabbed yet again, and became embroiled in a grappling war with the guard outside the cell. More guards then poured into the jail and moved menacingly towards the would be escapees. At which point Arno, who had used all his magic on sleep spells, Gimpli who had used all his heals trying to revive Syros, Syros who by this point had managed to stop writhing on the floor and nicked the guards spear, Ennal who had punched a guard unconscious and Leonara who had done nothing but look pretty and steal a few spears, decided it would be futile to try and escape lest more permanent damage be wreaked upon them and gave themselves up.

The guards then knocked the party members out and took them to separate cells where they stayed until their ‘trial’. When trial day arrived the group were taken to the court room where they were met by a large number of guards some of which they recognised from the escape attempt at which point Leonara cracked some jokes about being hit by a girl, which promptly brought her a swift crack from the guards spear on the back of her head, before the judge began to speak. He blamed the party for a ‘terror atrocity’ upon one of their most sacred temples, and demanded that they pay for their sacrilege. He sent them to the, now deserted, temple to undo the damage they had caused. The group not really any wiser to why they had been arrested were taken, by caravan, to the temple which took a couple of days travel. where they began to hatch a plan to undo the damage……

Night 3

Having found and vanquished the Goblin Chief and his summoned bonedrinker the party acquire the goblins magical fire hat of awesome +1, after some torturous questioning of the dying goblin they discover that the hat, actually a ring, was given to him by a man in hooded brown robes.

Having returned to the local town the group report to the mayor claiming to have vanquished the source of the local fires, after some minor threats from mayor douche the third the group decide to rest only to discover that Syros` wet dream activates the ring during the night causing a fiery trickle down his leg. As nobody in this small village is able to determine the power of the ring or how it can be used effectively the troupe head back to serendipity to report their success to Captain Brennon.

Captain Brenan arranges a meeting with a high ranking wizard and his lowly sorcerer companion, they reveal that the ring is a horrifically powerful magical item encased in a basic ring the wizard offers to put the ring in to storage to prevent it from accidentally destroying the town. The sorcerer reveals himself to be an envoy who delivered a crystal to the neighboring kingdom of Unendabard however for some reason the king of Calm has decided that he wants the crystal back because that’s what decent people do, they give someone a present then ask for it back a couple of years later. Anyway with the sorcerer in tow the group are tasked with heading to Unendabard under the guise of providing an honour guard for the group there to collect the crystal but are really there to investigate the first groups disappearance.

The group board the ship to Unendabard. At the end of the second week of the voyage. The group notice yellow circles appearing in the water around the ship, before too long the circles begin spitting rocks onto the ship, the more dexterous members of the group begin to punt the rocks back into the water and throwing water onto ones which burst into flame, the group also notice a mysterious man in brown disappearing below deck before the rocks began firing onto deck but after dispatching with the minor rocks and the larger golem which followed, he was nowhere to be found.

The party arrive in Unendabard and head to meet with the king, before too long they sense that this is not going to be an easy trip as guards begin to encircle them, reacting quickly they grab their small escort to act as a human shield against their inevitable death, the escort however is willing to die for their king and so the party willing surrender with the hope to fight again another time.

The group is split as follows:

  • Arno and Ennal
  • Gimpli and Syros
  • Leonara is put on her own

The group is housed in the same prison block but a few cells apart.

Night 2

The party set off back to Serendipity in order to follow up the lead. They spoke to a cartographer in order to ascertain potential nests for band of goblins.

Having checked multiple locations finding nothing of note, we stumbled onto a group of goblins attacking a different faction. Preceding to take our opportunity the goblins were quickly dispatched, even after Gimpli’s fumble that almost incapacitated Ennal.
healed a survivor who after a little intimidation gave some information on the where about the Goblin Chief
After a nights rest the group marched forth to the goblin base to find the chief. When we did, he was surrounded by 20 goblins. Though some banter we tricked the chief into counjouring a fireball which incinerated half his force. The group quickly seized the chance to strike with Leonara firing a flurry of arrows at the cheif while Gimpli, Ennaland Syros moved to clear the remaining goblins.
Upon seeing dire circumstances the Goblin Chief fled inside the cave dragging the corpse of one of his fallen kinsman with him. After when we pursued the Chief inside we saw him using the corpse to rise a Bone Drinker

Night One

Captain Brennon sent group to investigate events at Serendipity

Spheres of fire, intense heat, 3 second duration, random location x,y,z, random size. Distinct smell of sulfur after each occurrence.

occurrence noted in Falloak approx 1 mile north of Serendipity within last few months.

Happened before (approx 1 year ago)at Fairmount. The priest blamed Aparith as result of goblins.
Goblin Chieftain unique hat with red ‘item’ in it. Goblins chased off but not all killed, chief alive.
Small (much smaller than events in Serendipity) burnt stones around goblin cave (1 year old) most likely result of smaller scale fires.

We should check around Serendipity for caves etc or somewhere goblins could inhabit.


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