The King's Guild

Night 11 and 12

War, huh?

The party finish their battles in the arena, defeating a young black dragon with ease (imba). The party are taken to the chief who states that he is fairly sure that the robed man is full of it and that he intending to have the robed man arrested and questioned. At this point the robed man attacks, threatening the party before conveniently introducing Arno (shock horror) to pose a far more level appropriate last boss for the adventure. Arno is defeated but escapes. In the morning the chief says that he intends to open up peace talks with Calm and has the party escorted back home with a letter for Calm’s king. The party returns, talks to Brennon and gives the letter over.

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